Whether you’ve never played a Rubik’s speedcube before or you’ve been playing for years, you’ll want to make sure that you know how to do it right. The good news is that, as long as you know the basics, it should be fairly easy to learn the right way to play.
Corners-first method
Using the Corners-first method of Rubik’s speedcube is like trying to solve the cube using the hands-on method. It’s a fun way to learn to solve the cube, but it’s not the fastest method to solve a cube, so you’ll have to practice to be a good speedcube.
First, let’s look at the algorithm. It’s a nifty little thing, but it has a lot of hidden surprises. The algorithm displays four corners in turn. It is divided into subgroups to make it easier to recognize variations.
It also makes sense to solve the puzzle using the CF method. A simple algorithm is a great way to get started, but there are several more complex algorithms.
In addition to the algorithm, there are many other tricks to solve the cube. You’ll need to learn how to move centers and slice turns. In addition, you’ll need to practice to be able to recall algorithms. These techniques will help you solve your cube faster.
There are actually two algorithms that solve the Orientation of Last Layer. The first one pairs a couple of moves together three times. This method is best used when there are no adjacent right corners.
The next algorithm shows two diagonally opposite corners being placed. You can do this by swapping any two top corners.
CFOP method
CFOP is the most widely used speed cubing method for Rubik’s cube. It uses a layer by layer method. It has become the dominant method in 3x3x3 speed cubing since 2000. It can solve cases in the first four steps by only one algorithm.
The CFOP method can be a good choice for those who are a beginner at speedcubing. It is considered to be the easiest method to learn. The algorithm is very easy to remember and solves the cube intuitively. However, it also requires a lot of practice. The average time required to solve the cube with the CFOP method is 56 moves.
The Fridrich method is also an advanced speed cubing method. It is a layer by layer technique that consists of four steps. These steps are: Cross, F2L, OLL, and PLL. The first step involves solving the cross. It also requires the user to solve four edge pieces of the first layer. This step requires the user to place the red-blue edge piece on the back top position. The second step involves solving the remaining pieces of the first layer. The last step involves permuting the last layer.
The Fridrich method is one of the fastest speedcubing methods. The algorithm is a combination of several algorithms, a lot of memorizing, and a lot of practice.
OLL method
Orientation of Last Layer (OLL) is a last-layer step for 3×3 Rubik’s Cube. It is a quick method to solve and involves orienting all the last layer corners in one step. There are 57 algorithms involved in this step, but a simpler version uses only ten.
It is an excellent way to quickly learn the basics of speedcubing. To learn this method, you need to know the first two layers. It is also important to memorize the formulas and triggers for each algorithm. In this way, you will be able to use the algs faster. It will also help you learn how to identify OLL and PLL situations.
The Fridrich Method is one of the most commonly used speed solving methods. It focuses on solving the speedcube in a fast and efficient way. It also has a unique structure that can make a beginner’s job easier.
Orientation of Last Layer is one of the first steps of many speed solving methods. You can solve this step in two or three algorithms. Usually, this is followed by PLL. But you can also use a simpler version of OLL that involves only ten algorithms.
To solve this algorithm, you will have to rotate the cube so that all four corners are on the back face. You can use the Aa-perm algorithm to do this.